"VertexlitGeneric"
{
	"$basetexture" "models\Cameron_Ronnie\eyeball_d_ms_coloro"

$surfaceprop metal

	$phong 1
	$phongexponent 30
	$phongboost 5
	$phongfresnelranges "[0 0.5 1]"

	$rimlight 1
	$rimlightexponent 1
	$rimlightboost	2
}



